Create a deck for each player, comprising Necropolis+2 Actions
Cost: 1 Coin
, Overgrown EstateWhen you trash this, +1 Card.
Cost: 1 Coin
, HovelWhen you buy a Victory card, you may trash this from your hand.
Cost: 1 Coin
, and Copper1 Coin
Cost: 0 Coins
. In addition to those, set up the following supply piles:
DominionClick to exclude Dominion: WorkshopClick to veto WorkshopGain a card costing up to 4.
Cost: 3 Coins
AlchemyClick to exclude Alchemy: Potion
Cost: 4 Coins
FamiliarClick to veto Familiar+1 Card
+1 Action

Each other player gains a Curse.
Cost: 3 Coins + 1 Potion
Dark AgesClick to exclude Dark Ages: Market SquareClick to veto Market Square+1 Card
+1 Action
+1 Buy

When one of your cards is trashed, you may discard this from your hand. If you do, gain a Gold.
Cost: 3 Coins
Poor HouseClick to veto Poor House+4 Coins
Reveal your hand. -1 Coin per Treasure card in your hand, to a minimum of 0 Coins.
Cost: 1 Coin
ScavengerClick to veto Scavenger+2 Coins
You may put your deck into your discard pile. Look through your discard pile and put one card from it on top of your deck.
Cost: 4 Coins
EmpiresClick to exclude Empires: Landmark LabyrinthClick to veto LabyrinthWhen you gain a 2nd card in one of your turns, take 2 VP Tokens from here. Setup: Put 6 VP Tokens here per player.
RenaissanceClick to exclude Renaissance: Artifact KeyAt the start of your turn, +1 Coin. LackeysClick to veto Lackeys+2 Cards
When you gain this, +2 Villagers.
Cost: 2 Coins
TreasurerClick to veto Treasurer+3 Coins
Choose one: Trash a Treasure from your hand; or gain a Treasure from the trash to your hand; or take the Key.
Cost: 5 Coins
PlunderClick to exclude Plunder: [Loot][Shuffle together all 15 types of Loot cards (30 cards), and set this Loot stack face down.]
Fortune HunterClick to veto Fortune Hunter+2 Coins
Look at the top 3 cards of your deck. you may play a Treasure from them. Put the rest back in any order.
Cost: 4 Coins
Event LootingClick to veto LootingGain a Loot.
Cost: 6 Coins
MapmakerClick to veto MapmakerLook at the top 4 cards of your deck. Put 2 into your hand and discard the rest. When any player gains a Victory card, you may play this from your hand.
Cost: 4 Coins
Mining RoadClick to veto Mining Road+1 Action
+1 Buy
+2 Coins

Once this turn, when you gain a Treasure, you may play it.
Cost: 5 Coins
Other components these cards require:
Players: 2 3 4 5 6 whatever
(Selecting anything above will remember which kingdom cards are currently selected. Click the button below to reset.)
Select new cards with these criteria
Requiring cards:
Vetoed cards:
Click on a set name to exclude it. Click on a card to veto it. Excluded sets and vetoed cards are listed just above here; click on them to include them again.
Select up to / precisely 2 Event/Landmark/Project/Trait/Way cards.
Exclude / Include deprecated cards.
List cards alphabetically
Disable background colors